Schedule 1 is a drug empire simulation game that allows players to manufacture and sell various illegal substances. One of the most profitable but ethically questionable products you can create are zombifying drugs. This guide will walk you through the process of making these potent substances and discuss their effects in the game.
Understanding Zombifying Drugs in Schedule 1
Zombifying drugs in Schedule 1 are fictional substances that temporarily turn customers into zombie-like beings. While ethically dubious, these drugs can be extremely lucrative for your in-game drug empire. The zombification effect is not permanent and will wear off over time.
It’s important to note that Schedule 1 is a fictional game, and the drug classifications do not reflect real-world drug schedules. In reality, Schedule I drugs are substances with no accepted medical use and a high potential for abuse, as defined by the U.S. Drug Enforcement Administration.
How to Craft Zombifying Drugs
To create zombifying drugs in Schedule 1, you’ll need to combine several ingredients using the game’s crafting system. Here’s a step-by-step process:
Step 1: Purchase a Mixing Station from the Hardware Store in-game. This is the key equipment needed for drug manufacturing.
Step 2: Obtain the base ingredient “Green Crack,” which is a strain of marijuana available early in the game.
Step 3: Acquire Gasoline and Battery components by selling drugs and unlocking these items.
Step 4: Use the Mixing Station to combine Green Crack and Gasoline. This creates a product with the “Euphoric” effect.
Step 5: Take the Euphoric product and mix it with Battery at the Mixing Station. This final combination produces the Zombifying effect.
Step 6: Name your new zombifying drug product and package it for sale.
Marketing and Selling Zombifying Drugs
Once you’ve created your zombifying drug, you’ll need to list it in your in-game store. Be prepared for a significant increase in customer demand, particularly from areas like Suburbia and Downtown. To maximize profits:
- Set competitive prices based on the game’s market dynamics
- Ensure you have enough dealers to handle the influx of orders
- Consider creating high-quality variants to increase profit margins
- Experiment with mixing additional effects to appeal to a broader customer base
Managing Zombified Customers
In Schedule 1, zombified customers don’t pose a direct threat to your operations. The zombification effect is temporary and will wear off on its own. However, if you want to reverse the effect quickly:
- Wait for the effect to naturally subside over time
- Administer a different drug without the Zombifying effect to counteract it
There are no apparent negative consequences for zombifying customers in the game’s current version.
Ethical Considerations
While Schedule 1 is just a game, it’s worth considering the ethical implications of drug manufacturing and distribution, even in a simulated environment. The game presents a simplified and dramatized version of the illegal drug trade, which in reality causes significant harm to individuals and communities.
In the real world, creating or distributing substances that alter a person’s state of mind without their consent would be highly unethical and illegal. It’s important to maintain a clear separation between in-game actions and real-world behaviors.
Remember, Schedule 1 is a fictional game meant for entertainment purposes only. The methods and substances described here do not exist in reality and should not be attempted in any way. Always play responsibly and keep game content separate from real-life decisions.